A downloadable AI Simulation for Windows
Turtle time is an AI simulation in which the AIs use a Goal Orientated Action Planning system (GOAP) to figure what actions to use to best fulfill their goal and uses an A* Path-finding system to get there too!
There are currently two AIs that spawn: Turtle and Fly.
Turtle will conform to the water ways as they see fit to get to a phone and call in a tasty pizza to eat later.
Fly will try and get pieces from the phones to activate a beacon and avoids the water.
You can currently remake the level, save it or load a level you've made before.
There are plans for many more AI that do drastically different things emerging from simple rules, I hope to have an eco system that's both humorous in nature and results in complex actions being performed. A debug system will also be added so you can adjust various settings for map generation.
1. Extract the folder using WINrar or similar
2. Launch TurtleTime.exe
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